- Rivatuner direct3d overrider how to#
- Rivatuner direct3d overrider driver#
- Rivatuner direct3d overrider pro#
- Rivatuner direct3d overrider Pc#
Far Cry 3 seemed extremely stuttery at 60fps near release. You can tell its an issue too with games that have been out a while and are at this point fully optimized and patched. I have the frame limit set to 60, and adaptive vsync on in nvidia control panel, but I still can notice some frame drops. Mordor definitely doesn't feel like 60fps. I also agree with a previous poster, even if I limit a game to 30fps, it doesn't feel anywhere near as smooth as a console game at 30fps, say something like Destiny.īF4 seems to have fixed the frame pacing issues with the mega patch.before even though I was getting 60fps on Ultra, it didn't feel like 60fps.
Rivatuner direct3d overrider how to#
I always assumed this was a frame timing issue, but never knew how to fix it. I will be getting 60fps in a game with vsync on, but it doesn't look nearly as smooth as, for example, The Last of Us remastered at 60fps on PS4. I have definitely noticed this over the years and it always made me scratch my head. But having a nice big box of tools to do the job when one doesn't work is a great plus of PC's. You can run RTSS (the actual application limiting the framerate) separately from Afterburner and no hiding the OSD is not stopping the application from monitoring your system.Įnd of the day you need to find out what works best for you and more importantly what works best for the game itself. Really after getting things set up turn off Afterburner, Precision, FRAPS etc even just the monitoring side of the application if you need them for overclocking.
Rivatuner direct3d overrider driver#
Nvidia's adaptive Vsync is something I prefer if D3DOverrider isn't working.Īlso really using something that monitors your game constantly whilst you're playing with the goal of trying to achieve smooth frame delivery is a bit bonkers as they are constantly snooping in the driver layer to see what's going on when reporting back framerate and frametimes sometimes themselves adding latency.
Rivatuner direct3d overrider pro#
Radeon Pro does allow triple buffering in 64bit applications but I'm not a fan. Same with Vsync (and I agree with Maldo here I next to never use what is offered in game) where D3DOverider is great and all that it has a fair few compatibility problems with modern stuff and doesn't work with 64bit processes. Whether you're using the games built in frame rate limiters, through GPU drivers, 3rd party applications like RTSS and Dxotry they all have different quirks with different games.
Rivatuner direct3d overrider Pc#
This isn't really anything new or a shocking revelation, PC games have had some framepacing issues for donkeys years and there have been multiple ways to sort it out each with varying degree's of success on a game by game basis but there is no one single catch all soltuion. Instead of set smoothframerate to False, set maxsmoothedframerate to 60 and that's all. You have to edit ini file to avoid the framerate cap. That game runs at 30 fps in the default preset. TL NR: For Killer is Dead you don't need to limit framerate in nvidia profiles or external programs. If the game is designed for 30 fps, then best solution is to force 1/2 vsync and framelimiter to 30 fps.Īnd no fraps, no other injection apart of SweetFX, no monitoring fans/ram/vram/cpu use. If the game has very few under refreshrate framerate moments -> force adaptative vsync If framerate in a game is sometimes under 60 fps but always over 50, then the best fix is to use a 50 hz resolution for constant 50 fps. * If not fixed, then framelimiter to refreshrate in RivaTunerSS at game profile level (is not necessary to load MSI Afterburner o another more complex application to do it). * Framelimiter to refreshrate in nvidia inspector at game profile level (so no additional injection layer or programs is used) Some games have really perfect vsync implementation, some game don't.